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| Three people? Not a very good turn out |
The first RPG i played was Fable. It took me a while to get into the game but when i did, it was brilliant. A fantastic game. I then went on to play the second...but I soon lost attention and stopped playing it. Similarly, I played Elder Scrolls for a while but when I got turned into a vampire (not knowing how to become human again) I gave up. A lot of people don't of course. But the question is, why did I thoroughly complete Fable, but not the second? For me the first Fable had that perfect blend of an open world RPG but also great level design and upgrading system. I never felt too overwhelmed, the story was interesting and the characters were engaging. With the sequel I felt like it lost those aspects. As a gamer, I like to have a more structured path - which usually means the level design has much more focus. In big RPG's like Fable and Elder Scrolls it seemed like that was lost - and i would get bored quickly.
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| Not so much linear because there are choices where you can go - just more controlled |
What about the games that are considered the 'middle man' so to speak? The games that are between RPG and linear, focused titles. Games like Zelda: Twilight Princess and Metroid Prime seem to have an almost open world quality but still keep that sense of each area being unique and interesting - as well as having an upgrading system. Zelda has an open world for you to explore, but has a limit on how much you can upgrade and where and what you can explore. For me, Zelda has the perfect balance - making it more accessible. It's this balance I want to have with my game. You don't have to start the game of with 10 classes to choose from, does link have the ability to instead be a massive warrior wielding an axe? Players are often just happy with what they are given and will go with that. Having a strong main hero significantly helps this, which is why my hero would be unique and the player would be able to empathise with his predicament.
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| Zelda may be open world, but the dungeons break this up and almost feel like levels in themselves |
I will still have RPG elements, but it would be much closer to Zelda than say, Elder Scrolls. Because I want escaping to be quite important in 'Feud' I was considering having a separate control system once you hold down the right trigger on the Xbox 360 controller. I was even considering the left trigger to have a separate control system - in which the camera zooms in slightly and the other buttons are attacking/defending option. This would be rather complicated however - since i'm trying to access and audience that doesn't necessarily focus on RPG games. It will take more thought, but I will elaborate on the controls in the next post.
http://www.mobygames.com/game/gamecube/metroid-prime-2-echoes/screenshots/gameShotId,90896/
accessed 09/10/2011
http://www.mobygames.com/game/gamecube/metroid-prime-2-echoes/screenshots/gameShotId,90896/
accessed 09/10/2011
accessed 09/10/11
http://www.swotti.com/videogames/the-legend-of-zelda%3A-twilight-princess_32927_controls.htm
accessed 09/10/11
http://www.swotti.com/videogames/the-legend-of-zelda%3A-twilight-princess_32927_controls.htm
accessed 09/10/11



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