Tuesday, 18 October 2011

Feud Controls Revised

Not only have I made the control sheet look a little more interesting, I have changed the idea of holding RB and then using face buttons for magic - and instead the player will use the directional pad as a hot key system which can include spells. Spells will be quite rare and precious in the game, so having them on the directional pad where you will only use them every now and then makes sense.

As a result I changed RB to parry and B (which was parry before) to 'change weapon'. Your character can only have two weapons to switch over to at any one time.

Are these controls too complicated?

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